![]() XR: The Oculus XR Plugin package has been updated to 4.1.2.ĢD: Fixed crash on GfxVersionList::Impl::GetVersion when opening project/scene/Game view.Īndroid: Google play.asset-delivery package version is updated to 2.1.0 to solve PAD related compatibility problem with Android 14.Īsset Bundles: Fixed deadlock in AssetBundleUnloadOperation.Īsset Import: Closing the editor after reverting the properties in editor now resets the m_DirtyIndex to 0.īurst: Fixed an error thrown by the Burst Inspector when opening a non-static job with special characters in its name.īurst: Fixed an issue that caused an empty variable to be returned if it is between a zero initializer.īurst: Fixed invalid burst string formats leading to internal compiler error.īurst: Fixed QNX player builds on 32-bit ARM.īurst: Fixed that changing certain player build platform settings (like SDK version) would not trigger Burst to recompile.īurst: Fixed the Burst Inspector not displaying target methods if namespace/class contained the method name.īurst: For native debug information, type symbols can now be referenced using :: separator between namespaces (C++ style) - E.g. Package: Updated package to 4.0.2 and update its tests. IL2CPP: The -jobs command line option will now control the number of compiler processes ran in parallel during an exported project build.īurst: Removed all code specific to DOTS Runtime.īurst: Use mimalloc as our native allocator on Windows to speed up concurrently executing LLVM work. Universal RP: Added a new config package that allows to override the maximum number of lights visible on screen.īurst: Added support for System.Math functions Acosh, Asinh, Atanh, Cbrt, CopySign, Log2, SinCos, FusedMultiplyAdd, and ILogB.ĭocumentation: Improved code sample for NavMeshAgent.CalculatePath() to better clarify how to interpret and use its results.Įditor: Allow for action and clutch shortcuts to use the same mouse button.UGUI: Button triggers another Button when multiple Canvases are used in multiple windows Serialization: Crash and or slow update when List items are reordered in the Inspector Window ![]() Scene Management: Crash on MergePrefabChanges when attempting to assign missing GameObject in Inspector PhysX Integration: Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script Packman: Package Manager window disappears when adding a package from git URL GLES: Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled Asset - Database: Editor freezes when PrefabUtility.LoadPrefabContents is called in AssetPostprocessor.OnPostprocessAllAssets for a moved prefabĪudio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clipĭOTS: Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
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